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Release Notes

TagPro releases are published every-other-Wednesday.

Check out the official discord for schedule changes or to speak directly with our volunteer developers!

New features/improvements

  • TagPro Friends is live!
    • Add/remove friends via profile or from the Player Search results.
    • Invite friends who are online into your group.
    • Many more Friends features on the way!
  • Scoreboard performance improvements.

New features/improvements

  • TagPro Friends is live!
    • Add/remove friends via profile or from the Player Search results.
      • Adding from the in-game scoreboard is coming soon.
      • If you don't want to receive friend requests, visit Profile > Settings to disable them.
    • Invite friends who are online into your group.
    • Many more Friends features on the way!
  • New "Players" tab replaces "Player Search" and includes friends, search, noteworthy community members, and volunteers.
  • Performance improvements for the in-game scoreboard.

Talk about these changes on Reddit!

New features/improvements

  • “Release Notes” tab added to summarize features and bug fixes.
  • In-game controls fade out when the mouse is idle.

New features/improvements

  • The “Feedback” tab has been renamed to “Release Notes”, and now contains TagPro updates in addition to feature requests.
    • Historical releases are in the process of being added!
  • The “Exit” button, “Last game” toggle, Volume controls, and mouse now fade out when the mouse is idle during a game.

Talk about these changes on Reddit!

New features/improvements

  • Shop flair rarity is visible on the profile page
  • Pizza timers are the new default
  • Game servers equally distribute load

Bug Fixes

  • Skill score adjustments after voids

New features/improvements

  • Tagcoin Shop flair rarity is now visible on the profile>flair tab and the about flair tab.
  • New users are now defaulted to “Pizza” respawn timers instead of “Blink”.
  • Load balancing has been added to the Chicago servers to evenly spread games when all 5 servers are reporting similar performance.
  • A pre-game message has been added for Trial maps encouraging players to vote.
  • The text displayed when switching teams in a casual game now announces the Tagcoin reward for switching (+50 Tagcoins).
  • Map voting statistics for Classic and Throwback maps are now available to the MapTest Committee.

Bug fixes

  • Launch ranked games consistently when the timer expires even in cases where no players have voted.
  • Stop treating voided ranked games as unexpected upsets for the winning team (increases skill score gained in subsequent wins).
  • Do not automatically send players to spectate when they are queued for Casual games if they do not have “Spectate” selected.
  • Prevent server crash when maps with 2 Neutral Flags are started in the Casual queue.
  • Patch minor memory leak related to collisions (improved browser performance).
  • Ensure dynamic flairs do not appear above headers when scrolling.

Originally announced on Reddit

New features/improvements

  • Group preset creation links
  • Lag-out improvement for reconnecting players
  • Mars ball behavior cleanup
  • Many misc. UI improvements

Bug Fixes

  • Rolling bomb momentum fix

New features/improvements

  • Group presets can now be shared as links! A preset link can create a group with and apply your desired settings with just a single click. Try it out with this link for crazy-hockey!
  • Group presets can now include a game server or region selections.
  • Rejoining a game from a second tab now kicks the original tab instead of blocking the new connection. This allows players who lag out to reconnect to their game successfully instead of being redirected to the homepage.
  • The vestigial “Competitive settings” button has been removed from group pages.
  • The Mars Ball siren has been removed.
  • A mechanic allowing Mars Balls to award returns has been removed.
  • The /spectate page has been reformatted to fit more cards and make better use of vertical space.
  • The shop flair refresh button has been rebuilt with more intuitive explanations and obvious outcomes from clicking. (Based on your feedback!)
  • All links on the TagPro website which direct away from TagPro now open in a new tab by default.
  • Tagcoin alignment has been tweaked in the Shop for vertical centering.
  • Player names in groups which are too long and truncated can now be viewed in full by hovering over that name.

Bug fixes

  • Momentum is now properly applied to players with no momentum and an active rolling bomb when contact from another player forces the rolling bomb to defuse.
    • AKA: A rolling bomb flag carrier standing still used to not move from the bump if they were defused, now they do.
  • “Spectate” buttons on the /spectate page or while waiting for a game now work even when clicked quickly after the page loads.
  • Links intended to open in new tabs now do so consistently as expected.
  • Seasonal flairs are now properly reset for all players between seasons.
  • A stray white pixel on the 238 degree Uranium flair has been removed.
  • Disabling Map Testing Mode restores duration and mercy rule settings to their defaults.
  • Long player names in groups remain on a single line instead of wrapping.

Originally announced on Reddit as Community update #39

New features/improvements

  • ‘Stats-off’ is now ‘pause rolling 300’
  • Seasonal leaderboard special effects
  • New texture packs!
  • Tagcoins visible on the scoreboard

Bug Fixes

  • Player indicators on team switch

New features/improvements

  • The ‘Disable stats’ feature has been replaced with a ‘Pause rolling 300’ feature in the profile settings.
    • Players who had their stats disabled prior to this release have automatically had their rolling 300 paused. This can be disabled in the profile settings.
    • In public games, all users now receive Tagcoins, all-time stats, wins towards degrees and degree flairs, and Casual leaderboard stats (in casual queue) regardless of their rolling 300 pause status.
  • A special in-game effect has been added to the Seasonal leaderboard flair (also referred to as the “Ice crown”).
  • Flair quality has been restored to the smooth edges seen before the recent release using anti-aliasing.
  • Three new texture packs have been added:
  • Earned Tagcoins are now visible on the scoreboard after each game.
  • A partial overhaul of our particle and graphic rendering has been implemented to reduce demand on browsers and clean up existing rendering quirks.
    • If you previously experienced stuttering on maps with gravity wells or in games after specific events such as boosts or captures, try re-enabling particles to see if there is any improvement!

Bug fixes

  • Player indicators on the scoreboard now update appropriately when a player switches teams.
  • Tier boundary smoothing has been fixed to gradually move the cutoff between tiers instead of jumping large distances overnight.

Originally announced on Reddit as Update #38 PATCH NOTES

Feedback

Submissions are reviewed every Friday!

Check out the official discord to view and discuss status updates, see older requests, and opt-in to notifications when a feature is added!

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